Bounce Daily

Redesigning the rider experience, from finding a scooter to staying on the road.

A 2-month redesign of the Bounce Daily rider app, making critical journeys clearer for the delivery and gig workers who depend on them every day.

My role

My role

Product Designer

Duration

Duration

2 months

2 months

Scope

Scope

End-to-end redesign

End-to-end redesign

What is it?

Bounce Daily is a scooter subscription platform that gives riders flexible access to two-wheelers.

Bounce Daily is a scooter subscription platform that gives riders flexible access to two-wheelers.

Who's it for?

Primarily delivery and gig workers who rely on a scooter to earn their daily income.

Primarily delivery and gig workers who rely on a scooter to earn their daily income.

My role

I redesigned the rider app end-to-end from core flows and interface patterns to system states, components and developer handoff.

I redesigned the rider app end-to-end from core flows and interface patterns to system states, components and developer handoff.

The redesign

I reworked discovery, scooter and plan selection, payments, KYC, active-plan management and retention experiences.

I reworked discovery, scooter and plan selection, payments, KYC, active-plan management and retention experiences.

Overview

Overview

Overview

A scooter isn't just a vehicle when your income depends on it.

Bounce Daily is a scooter subscription platform used primarily by delivery and gig workers.

For many riders, an unavailable scooter, an expired plan or a failed payment doesn't just mean a frustrating app experience, it can interrupt their workday.

That changed how I approached the redesign.

The goal wasn't simply to make the app look better. It was to make every critical action easier to understand, complete and recover from.

The experience I inherited

The experience I inherited

The experience I inherited

The product worked.
But the experience had grown fragmented.

As the product expanded, new flows and states had been added over time. Individually, many of them worked. Together, they made the rider experience harder to navigate.

Before I go into the details...

Before I go into the details...

Before I go into the details...

The redesign changed how the rider moved through the entire product.

I stopped looking at the app as a collection of features.
And started looking at it as a rider lifecycle.

As the product expanded, new flows and states had been added over time. Individually, many of them worked. Together, they made the rider experience harder to navigate.

DISCOVER

Where can I find a scooter?

Where can I find a scooter?

CHOOSE

Which scooter and plan works for me?

Which scooter and plan works for me?

PAY

What exactly am I paying for?

What exactly am I paying for?

VERIFY

Can I start riding?

Can I start riding?

RIDE

What is my current plan status?

What is my current plan status?

MANAGE

Do I need to take action?

Do I need to take action?

RENEW

How do I stay on the road?

How do I stay on the road?

THE PRINCIPLE

Each stage needed to answer three questions:

Each stage needed to answer three questions:

Where am I?

Where am I?

What is happening?

What is happening?

What should I do next?

What should I do next?

01 / Onboarding

01 / Onboarding

01 / Onboarding

Setting expectations before asking riders to commit.

The old experience moved riders into registration quickly, before clearly explaining what completing the journey would involve.

Design decision

Show the journey before asking the rider to begin it.

Show the journey before asking the rider to begin it.

02 / Hub discovery

02 / Hub discovery

02 / Hub discovery

From browsing hub names to finding the closest available scooter.

The old experience was organised around the system's understanding of locations: a list of hubs. But riders don't think in hub names. They think, “Where is the closest scooter I can pick up?”

BEFORE

List first discovery

  1. Limited context on map

  2. Rider had to interpret distance & availability manually

The shift

If location drives the decision, the map should drive the experience.

03 / Choosing the ride

03 / Choosing the ride

03 / Choosing the ride

One decision at a time.

Scooter details, plan information and pricing were distributed across different stages of the journey.

The question

The question

How do we help riders compare without making them remember?

We restructured the flow to help riders easily compare scooters, understand plan differences, customise their ride, and review everything before payment.

Design principle used: Don't make users remember information they can compare.

04 / Payment

04 / Payment

04 / Payment

Making the final amount understandable before asking riders to pay.

Design principle:

Design principle:

Money-related screens should remove questions, not create them.

We focused on clarity, hierarchy and transparency to build trust at the final step.

BEYOND THE HAPPY PATH

But the happy path was only part of the product.


What happens when payment fails, KYC is rejected, a scooter sells out, a plan expires, or kilometres run out?

Designing for states

Designing for states

Designing for states

Designing the states between the screens.

A status alone wasn't enough. Every state needed to explain what had happened—and what the rider should do next.

KYC

Not started → Uploading → Submitted → Approved / Rejected → Retry

Plan lifecycle

Active → Expiring → Expired

Kilo-metres

Available → Running low → Exhausted

New capability · Scooter switching

New capability · Scooter switching

New capability · Scooter switching

Switching vehicles without making riders understand the complexity behind it.

Eligibility could depend on scooter category, licence requirements, KYC status and vehicle availability. I turned those dependencies into one guided flow.

Compare → Check eligibility → Complete missing requirements → Find a hub → Switch

New capability · Loyalty & rewards

New capability · Loyalty & rewards

New capability · Loyalty & rewards

Designing beyond the transaction.

The original experience focused on getting riders onto a scooter. Repeated usage created another opportunity: recognising and rewarding riders who continued using the service.

The original experience focused on getting riders onto a scooter. Repeated usage created another opportunity: recognising and rewarding riders who continued using the service.Bronze → Silver → Gold

Bronze → Silver → Gold

Visual language

Visual language

Visual language

A visual language for moments that needed more than just text.

Custom illustrations helped communicate availability, verification, service states and promotions without relying entirely on copy.

The original experience focused on getting riders onto a scooter. Repeated usage created another opportunity: recognising and rewarding riders who continued using the service.Bronze → Silver → Gold

So, what changed?

So, what changed?

So, what changed?

From functional flows to one connected rider journey.

Custom illustrations helped communicate availability, verification, service states and promotions without relying entirely on copy.

The original experience focused on getting riders onto a scooter. Repeated usage created another opportunity: recognising and rewarding riders who continued using the service.Bronze → Silver → Gold

List-first discovery

Map-first discovery

Fragmented booking

Guided decision-making

Unclear system states

Status + clear next action

Reactive experience

Proactive alerts

Inconsistent patterns

Reusable design system

Transaction-focused

Retention & rewards

Outcome

Outcome

Outcome

A clearer rider journey and a stronger foundation for the product to grow.

Clearer core journey

From finding a scooter to understanding a plan and completing payment.

From finding a scooter to understanding a plan and completing payment.

Better state visibility

Across KYC, payments, availability, kilometres and subscription status.

Across KYC, payments, availability, kilometres and subscription status.

Scalable foundation

Reusable components and patterns improved consistency across the app.

Reusable components and patterns improved consistency across the app.

New retention opportunities

Proactive renewal experiences and a new loyalty and rewards system.

Proactive renewal experiences and a new loyalty and rewards system.

What I learned

What I learned

What I learned

01

01

The happy path is only a fraction of the product.

The most important design work often started by asking: What happens if this doesn't work? Payment failure, rejected verification and sold-out scooters weren't secondary screens. For the rider experiencing them, they were the product.

02

02

Clarity matters more when the product affects someone's livelihood.

A confusing status wasn't just an interface problem. It could delay a rider's workday. That made explicit states and actionable next steps more important than visual novelty.

03

03

A redesign should improve the system, not just the screens.

Reusable patterns for statuses, cards, alerts and bottom sheets made the experience more consistent and gave future product work a stronger foundation.

Closing thought

Closing thought

Closing thought

I started this redesign thinking about how to simplify a scooter rental app. I finished it thinking about how to design around the realities of the people who depend on it every day.

Sans-kriti

© 2024 All rights reserved

Sans-kriti

© 2024 All rights reserved

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